![]() Random Tree Rotation and its variants adds a Eular Math function in the rendering function for each tree, so the more trees you have on your screen, the slower the rendering is.I took a different approach to realize the tree snapping functionality, by utilizing what CO has already built-in to the framework.Why re-write Tree Snapping mod and Random Tree rotation mod? Lock Forestry function is provided in this mod.Random Tree rotation is provided in this mod.Loading of old Unlimited Trees mod saved games/maps (Important! to read some issues).You can plant more than 262144 trees, with the limit adjusted by a slider like the old mod.To increase optimization because I have a slow PC.To use Harmony patch instead of Detours.To fix the forestry natural resources not being created issues.To fix the ULOD incompatibility problems with the original mod.To fix the performance issues with the original mod.I did not want to use Tree and Vehicle Prop mod, which creates even more props than my system can handle.To fix the issue of Tree Snapping functionality in original Unlimited Trees mod. ![]() Bugfixes and performance enhancements (Please view changelog for details).This happened while I was half awake writing the codes, and wrote LDLOC_0 which should have been LDLOC_1. The injected code was given the wrong variable address. Appreciation goes to: Knighth BloodyPenguin DRen72 The concept of the framework is almost the same as the original mod, and I wouldn't have been able to write this code this fast without the original Unlimited Trees mod. Tree Anarchy (AKA Unlimited Trees: Reboot) is a complete rewrite of the original Unlimited Trees Mod, taking out code bloats, fixing bugs, and streamlining the serialization process.
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